Story Ideas: How to use an idea and turn it into something your own.

Youtube sucks. More importantly, it is a time suck. I get stuck on it and I watch videos. I lose track of time and then nothing gets done. But sometimes I find inspiration in the piles of videos. So I came across this:   I am a fan of the show. I own a couple seasons, but I haven’t found the time to finish watching all of them. I do watch some of the battle scenes on Youtube as they tend to be well done and are fairly close to historically accurate for TV/ Movies. For those that aren’t familiar with the show, the story of the series is the one of Ragnar Lodbrok. Ragnar was a Norse Chieftain and then king in the 9th Century. He was the father of historical figures like Ivar the Boneless, Björn Ironside, Halfdan Ragnarsson, Hvitserk, Sigurd Snake-in-the-Eye and Ubba. I am not going to go into too many details about the series, but I will

read more Story Ideas: How to use an idea and turn it into something your own.

New ideas.

So I hate my brain. In the dark, cold recesses of the night. When I should be doing something important like sleeping, my brain is at work. Some people think about work, or the money troubles that we all seem to be in. But for me, I am thinking about a story idea. Not an old story idea, but it is usually a new story idea. This time, I thought of a new story centered around the idea of writing a story in the early bronze age. That was the catalyst of the story. I have talked more about that concept in previous blog posts. So, then I created a character. Arn. He is a 16 year old son of a tribal Chief. His tribe has been enslaved and killed at the beginning of the story. He is the last of his people and now he must find some way to move forward when all he feels is despair and

read more New ideas.

Futurism: Mars Part 2

In this blog post, I am going to go into details in the different changes that happens to the Martian Colony over time. The obvious one is that the colony grows larger. With 12 different colonies with different agendas and sponsors from earth, Mars becomes a real life version of the computer game Civilization. A hundred years and multiple generations pass. Most colonists, no matter which colony that they are from view themselves as Martians first and only the place of there ancestry grudgingly. But before the advent of hostilities between the different colonies, the situation changed. The colony’s themselves have a wide range of different problems and issues that must be fixed. The biggest one is taxation. The sponsors of the colony’s take a large portion of any money made by the colony for themselves before it is left to pay it’s people. Little money is reinvested in the colony itself and the expansion and maintenance of it comes out

read more Futurism: Mars Part 2

Futurism: Mars Part 1

In this post, I am going to talk about what I think will happen to the colony of Mars and how that will effect the story world that I developed. First. Some information about Mars. Mars is cold. Duh. It also has a very small atmosphere with no magnetosphere. Meaning that the solar wind has stripped the planet of its atmosphere over the course of a billion or so years. It also has no air pressure and is regularly blasted with solar radiation. Mars does have water on it. Very important. It was also wet at some point in its history. Meaning that it was warm at one point. The first colonists settle on the surface of mars in pre-fab shelters. They do bring with them very sophisticated 3D printers so that they can manufacture items from the resources that Mars provides. There goal at this point is self-suffencincy. How do they provide all of there needs without relying on Earth.

read more Futurism: Mars Part 1

Futurism: Part Two

In part one, I talked about how the first colonists got off of the Earth and some of the reason’s behind it. In this post, I am going to talk about more specifics on how a corporation could make money sending people to space. The first question the inevitably comes up is the extraordinary cost of getting anything into space. I’ll leave the politics out, but that basics of it is that it will cost approximately $10,000 per kg to send anything into Low Earth Orbit and approximately $30,000 per kg to send anything into Geosynchronous Orbit. Please note that LEO is anything around 160km to 2000km above the surface of the earth, while Geosynchronous Orbit is 35,786km above the surface of the earth. That means that it currently costs $75,000 to send an average human into LEO and 2.25 million to send one to Geosynchronous Orbit. That price tag is huge. Impossibly huge. It is a huge barrier to human

read more Futurism: Part Two

Futurism: Part One

This is the first part of a many part series of blogs that are going to talk about the science fiction world that I have created for my son’s Serial ‘Space Courier’ and others. (Part One of Space Courier is nearing completion in editing and I expect to publish as an ebook on Amazon and a print version on Create Space.) As a general declaimer, the information created for the world building of these stories is not intended to be thrown completely at the reader, but shown slowly throughout the stories as it becomes relevant to what is going on. Example, the main character, Des, in Space Courier lives on a giant space station Jov 1-H. He does not care what is happening on Venus or the price of tea there. As such, there is no mention of Venus or its Psychedelic Tea leaves. So the story of Space Courier is set 500 years in the future. Why 500 years?

read more Futurism: Part One